![]() In addition to their loot, most creatures also have a 10% chance of carrying minor loot, including leveled rings, gems, and gold.This is the only time when passive animal attack values come into play, as they normally flee if attacked. Normally-passive animals may attack and/or appear as hostile on your compass due to the spriggan Call of the Wild ability. ![]() Domestic animals may report crimes and be counted as witnesses. Hostile, in which the animal will attack on sight.Īttacking an NPC's livestock will earn you a bounty, and sometimes cause them to turn hostile. Neutral, in which the animal will only attack when provoked by proximity or direct harm. Most animals can be infected with (and can transmit) one or more diseases.Īnimal behavior is organized into three ranks: Non-hostile, in which the animal will never attack unless under the influence of a spell. Several animals have resistance to frost. The characteristics common to all animals are that they are modeled upon real animals that exist (or existed formerly) on Earth, and that they rely exclusively upon physical attacks using their bodies (claws, paws, hooves, fangs, horns, etc.) The damage values listed on this page under "Attacks" are all for melee-type damage.Īnimals have no true magical capabilities the only comparable features in animals are: The "Animals" category includes a wide variety of creatures, with different degrees of aggressiveness (some have no attack capability at all), and many different habitats. Statistics and summary information for animals except horses are provided on this page see Horses for detailed information pertaining to horses. ![]() ![]() Animals comprise various mundane creatures that have no magical or weapon-wielding abilities. ![]()
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