![]() ![]() You may fast travel TO settlements, but not FROM them (the carriage driver drops you off on his trip to the next Hold city, try to drop some gold in a container to pay for the trip). Fast travel only through using carriages/boats. You are free to ignore/alter them as you see fit. Please note these are MY personal preferences to keep the role challenging and, what I feel, as rewarding for the longest time. To fully experience this character, you will be following some key "rules" to fulfill the role of a hunter that lives off the land. Joy is found not in finishing an activity but in doing it.” “Focus on the journey, not the destination. What can I say? I'm picky like that sometimes. Making use of stamina regeneration such as Vegetable Soup can help you take out some tough creatures with careful attacks followed by bashing with a Steel Dagger.īoth of these weapons may be replaced later with smithed Nordic weapons if using the Dragonborn DLC, but I find that you lose a bit of the character. Valdr's Dagger can be obtained fairly early by around level 12 or so, depending on your skill with sneaking. ![]() Don't worry too much about not being able to smith it this early, since it has a higher base damage than a standard Hunting Bow and should be sufficient until around level 18 (feel free to use a normal smithed bow until then, but stick with Longbows, Hunting, and Imperial Bows to keep the proper look). ![]() ![]() I recommend a bit of training ahead of time, supplemented with some nasty poisons. With diligence and effort you can take these modest tools and craft a very satisfying hunter that remains challenging even into the higher levels.īow of the Hunt will be your first goal after Helgen, though the Troll guarding it will prove a daunting foe if faced in combat. Seems rather limited and weak in comparison to most other builds, doesn't it? Remember, this build is all about the role, so the gear I selected is what I feel best relates to what the Huntsman represents, not what would necessarily make him the most efficient/powerful. Jewelry: Kyne's Token, Ring of Hircine or any of the Werewolf Rings of Dragonborn DLC Weapons: Bow of the Hunt/Glass Bow of the Stag Prince (Dragonborn DLC), Valdr's Lucky DaggerĪrmor: Savior's Hide/Fur Armor, Fur Bracers/Gauntlets, Hide Boots Race: Any (I prefer the simple Nord myself, since their abilities aren't very "magical") So without further trivialities I present. This is my first attempt at posting a true character build for the masses, so any productive criticism is appreciated and, indeed, most welcome. By manipulating the core mechanics, deeply exploring the environments, and relying heavily on the various resources at my disposal, I feel I have finally reached that goal. I have done my best to form what I envisioned as an ideal "live off the land" style character for the immense and beautiful world of Skyrim. As you find new ingredients for your potions/poisons and discover ore deposits or wild game to hunt for use in improving your smithing skills you will feel much more in touch with the world. This means that crafting has more purpose, and acquiring those materials is a rewarding and rich experience as you travel the lands. By this I mean you will be limiting yourself heavily in what gear you use and what you may loot from your endeavors. Simple and frivolous tasks become much more rewarding when they become your only true means of progression. No, not XP (but that's always nice), but rather the simple pleasure of becoming a part of the world around you. Experience is the best word to describe the goal of playing the Huntsman. ![]()
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